We will learn about Personas, an important technique for designing products to diverse audiences. You and your team will have time to develop Personas for your project. Come with the data you collected for HW 7 (your raw observations and photographs will be most helpful). Personas are not a formal part of an assignment...
How can we motivate people? Required reading (post your written response before class): Deterding, S. (2012). Gamification: Designing for Motivation. Interactions, 19(4). Optional reading: Ahn, Von, L. (2006). Games with a purpose. Computer, 39(6), 92–94. Lecture Slides
In preparation for this class, please complete the following two surveys: Project 1 reflection (not anonymous) Course climate survey (anonymous) Together, these two surveys will take you about 15 minutes to complete. Lecture Slides
We will look into tools for advanced web development. We will start with how to structure an application so that it is scalable and easy to collaborate on. We will also briefly introduce external resources that you may find useful for your project; the list is available on the coding resources page. The rest...
We will discuss the cognitive underpinnings of creativity, common barriers to creative insight and techniques for improving individual and team creative outcomes. The concepts and techniques from this class will help you with product concept ideation for Assignment 8. Required reading (post your written response before class) — read one of the articles below (your choice):...
What makes for an effective product concept pitch? This class will help you with Assignments 5 and 8 and with the final project presentations. Required prep (post your written response before class): Watch at least three product pitches (in any category) on Kickstarter or IndieGoGo Lecture slides
You will pair up with another team (we will tell you which) and you will conduct cognitive walkthroughs on each other’s paper prototypes (as explained in Assignment 4). Here are the materials you will need: Cognitive walkthrough template form Greg persona Kim persona Attendance is mandatory as this activity directly contributes to your team-based...
How do you know if your product concept is any good? This class will cover several techniques for rapidly prototyping product ideas and for soliciting informative feedback from your potential users. This class is directly relevant to Assignments 4, 9 and 13. Required reading (post your written response before class): Ch 5: MVPs and Experiments from...
Fundamentals of HTML, CSS and JavaScript. The class will combine lecture-like presentation of material and hands-on programming activities. This class is relevant to all the future programming assignments and project 2, where you will have to implement an interactive prototype of your product concept. Lecture Materials: Slides HTML experiment CSS experiment Javascript experiment ES6...
Required readings (post your written response before class): The 10 Bad Habits That Hurt Critique from Discussing Design by Adam Connor and Aaron Irizarry Why psychological safety matters and what to do about it Optional readings: What Google Learned From Its Quest to Build the Perfect Team Research articles mentioned during lecture: Woolley, A....